War of Emperium Second Edition

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War of Emperium Second Edition

Post by Rhon on Wed Apr 06, 2011 6:41 pm


The second edition of the War of Emperium system is a part of the Episode 12.1 update to Ragnarok Online. It involves the addition of two new castle groups: one adjacent to Juno and another near Rachel. The Schwartzwald castles are designed to mimic the styles of Lighthalzen and Juno, and the Arunafeltz castles are designed to mimic the various areas on the Arunafeltz region.

This new version of WoE places much more emphasis on defensive battle tactics, and is very different from the first version. The highlight of the new system are the new maps, which unlike the old system, does away with warp portals and precasting entirely, and has the entire fort as one section. New options have been given to defenders to allow them to have an easier time to defend a castle of this style.
[edit] Battle System

The rules of battle are generally the same as the original War of Emperium. All damage formulas and ally statuses are the same. The following additions are the main points of difference between the two. In addition, the following skills are also disabled in WoE:SE.

* Leap

Guardian Stones

Within a castle there is one Emperium and two Guardian Stones. The Guardian stones main purpose is to prevent enemies from advancing. These Guardian Stones are the first line of defense for a castle, and if they can be protected, a perfect defense is possible and attackers will be unable to enter the interior of the castle. The location of these Guardian Stones are usually referred to as defense points or strategic points.

While alive, an indestructable barrier blocks access to the first barricade of the fort. This barricade vanishes once both Guardian Stones are destroyed. The guardian stones, unlike the Emperium are vulnerable to normal attack and supportive skills. The guardian stones can be revived at any time by bringing the proper items. If both guardian stones are restored, the barrier will again reactivate. Note that even though the barrier will block access to the fort proper, enemies that have already passed this barrier when it is restored are still able to destroy the other barricades and potentially destroy the castles emperium.

While the stretegic importance of holding the guardian stones cannot be overstated, the guardian stones also provide an additional role of summoning guardian soldiers. These guardians are similar in strength to those found in the Volcano Thor dungeon, and are quite powerful. The number of guardians that will be summoned depends on the defense rating of the castle, and killed guardians will automatically be resummoned after a period of time. If the guardian stone is destroyed, the guardian soldiers that it had summoned will be destroyed as well.

Any player on the defending guild team can repair a destroyed guardian stone presuming they bring the correct items. Allied guild players are unable to restore guardian stones. A guardian stone cannot be repaired until 5 minutes has passed since it was destroyed. If both guardian stones become destroyed, the main gate will not be restored until both stones are repaired, but having one active will still allow guardians to be summoned (though only half as many as if two guardian stones were active). The items required to repair the stones are as follows:

* 30 Stone
* 1 Oridecon
* 1 Elunium
* 5 Blue Gemstone
* 5 Red Gemstone
* 5 Yellow Gemstone


The Barricades are the second line of defense in a castle should the Guardian Stones fall. If the Guardian Stones are both destroyed the enemy will then be able to infiltrate the castle, so these barricades provide additional defense.

In all WoE:SE castles there are three sets of barricades. These barricades create a line of impassible ground, preventing all players from passing. A barricade is made up of a series of pieces, ranging from 4-8 blocks. All of these pieces must be destroyed before players are allowed to pass. Unlike the emperium, barricades can be targeted by regular offensive and supportive skills (such as heal).

Destroyed barricade blocks cannot be replaced by the defending team while War of Emperium is currently active. When you first capture a fort, the barricades are not automatically installed, but the guild leader can choose to install them at any time by bringing the required items to the barricade (a control NPC exists next to each barricade). Only the guild leader is able to install barricades. Barricades must be repaired in order, starting with the one closest to the emperium. The items required to replace the barricades are:

* 30 Trunk
* 10 Steel
* 10 Emvertarcon
* 5 Oridecon


In addition to holding the main gate to the fort, the guardian stones can be used to summon Guardians Soldiers. The number of Guardians that can be summoned is proportional to the defence value of the castle. The higher the defense the more Guardians that can be summoned by the protection stones, so invest well in castle defense.

Guardians are summoned automatically, and do not need to be manually installed like in the original WoE system. Any killed guardians will be replaced after a period of time. If the guardian stone that summoned it is destroyed however, the guardian becomes inoperable and dies.

The guardians in this version of WoE are much stronger than those seen previously. They can plow through many players if an attacking guild or alliance is not careful. Their attack strength is on par with the guardians seen in the Volcano Thor dungeon.
[edit] Guild Flags

Placed throughout the castle there are 12 "Link Flags". The Link Flags provide fast movement throughout the castle for the defendig guild. Each of these 12 flags have a pair located usually in the back of the Emperium room. Each pair of flags has a matching name, and by using these flags, you can travel directly to and from the emperium room and each of the flag throughout the fort.

In addition to the Link Flags, the flags directly outside the castle allows the guild members to warp inside. This is just like existing WoE flags. These flags take you past the final barricade into the emperium room, and usually close to the Link Flags. A defending guild can use this to warp into the castle and then re-deploy at any needed location in the castle without fear of harassment from enemies.

Only the castle owners can use the flags, they cannot be used by allied guilds.

WoE:SE castles can be found in Rachel, capitol of Arunafeltz and Yuno, capitol of the Schwaltzvald Republic.

Nidhoggur - sch_gld

1. Himinn
2. Andlangr
3. Vidblainn
4. Hljod
5. Skidbladnir

Valfreyja - aru_gld

1 Mardol
2 Cyr
3 Horn
4 Gefn
5 Banadis

Unlike the procedures in the original WoE, the battle system in WoE:SE is based on new unique strategies. Differently from original WoE castles, these ones present a new, exclusive battle mode.
In addition to normal Guardians, which are powerful war-machines in WoE:SE and even capable of destroying an enemy in one hit, magical Barricades have also been implemented (3 in each castle), obstructing enemies' invasion, and two new stones in addition to the Emperium which have to be destroyed at the very first.
Only when those two Guardian Stones are broken, the first Barricade can be attacked.
These measures support the efforts of the defenders and make it really hard to take a castle.

Tactical Information: Guardian Stones

Within each Woe:SE castle, there are two Guardian Stones. These stones are vulnerable to both physical and magical attacks which makes it easier for the attackers to destroy them.
As long as these magical stones are alive, an indestructible barrier located at the entrance of the castle prevents the attackers from advancing to the first Barricade.

Thus, it is necessary to destroy both Guardian Stones before being able to attack the three lines of Barricades behind the barrier. The barrier will vanish as soon as the stones are destroyed.
Any player of the defending guild team can repair a destroyed Guardian Stone a few minutes after they are destroyed, so that the fourth barrier will again reactivate.

In order to aid the guild defending a castle, the Guardian Stones also have an additional role of summoning Guardians while they are both active. The number of Guardians that will be summoned depends on the defense rating of the castle. Alas, once a Guardian Stone is destroyed, all Guardians he summoned will be destroyed as well!

Guardians killed in the heat of the battle will automatically respawn after a certain period of time. There is no way to influence the production of Guardians, but the stones will produce new ones regularly.

Tactical Information: Barricades

Besides the first barricade created by the Guardian Stones, there are 3 other Barricades, each of them obstructing the advance of the enemy Guilds towards the Emperium. Only once all of them are destroyed, it is possible to proceed to the Emperium and to conquer the castle. Each Barricade consists of 4 to 8 pieces.

Unlike Guardian Stones, broken barricades can only be restored by the defending Guild's Master and only if the Guardian Stones are both active. It is possible for defending guilds to attack the ones attempting to destroy the barricades from behind.

Barricades are as well vulnerable to both physical and magical attacks. Both types of obstacles, Guardian Stones and Barricades, are 'Neutral' (element), 'Formless' (Race). Stones are 'small' in size, Barricades 'large'.

Tactical Information: Guild Flags

Another new feature in WoE:SE is the existence of particular flags placed throughout the castles. These flags' main role is to teleport members of the defending Guild to various set spots within the whole map.

Knowing strategic points and moving swiftly within the castle can be one of the reasons for success and victory.

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